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The player could only shout various phrases such as "No" or "Wait" hoping the other player/players would understand. The commands and ad-libs themselves only covered the basics, for example if a character was using a stronger weapon on a weaker enemy, the player has no option telling the other player/players to stop using it. While some people preferred this type of system, many despised it with people claiming the phrases would not cover enough during gameplay. The player can select items from his/her teammate's inventory and request it, or ask them to use it. As opposed to using USB headphones or a computer keyboard, players would use a command "ad-lib" system which consisted of ten key command phrases, used with the right joystick on the PlayStation controller, and a button which shot out lines depending on the situation. Even the late-game weapons have analogs in both arsenals.Resident Evil Outbreak uses a command and ad-lib communication system. The basics - handgun and heavy - are still going to be what you use most often, and they don’t differ all that much. It doesn’t really translate to a different style of play, though. The differences aren’t as profound as the difference between classes in an RPG - each character just has a different type of heavy weapon. (Later, they each add a few more.) Ammo for these guns usually shows up in the same place on the map - the same locker, for example - and the recipes for making the ammo are the same. Leon first picks up a shotgun, while Claire gets a grenade launcher. Over the course of the game, both Leon and Claire add additional weapons to their arsenal. While that kind of just means that you don’t meet the same people, it also means that you don’t get the whole story. These characters and the motivations they provide are the source of the major departures in the stories.
![resident evil 2 characters resident evil 2 characters](https://static2.thegamerimages.com/wordpress/wp-content/uploads/2019/06/Resident-Evil-2-Remake-Arklay-Sheriff-Leon-Military-Claire.jpg)
Without going into too much detail (to avoid spoilers), the different storylines of Leon and Claire are centered around different NPCs. Their goals are often similar, but their objectives will sometimes be in different places. Different goalsĪlong with the different paths the two take, Claire and Leon have different goals as they explore and survive Raccoon City. The same applies to some of the other locked doors you’ll find. There’s a door in the Police Station Basement, for example, that just won’t open for Claire, while one of Leon’s main objectives lies inside. But the order you visit those places, how thoroughly you have to explore an area, and even what doors you can unlock depend on which character you play as. Whichever character you pick, you’re still going to visit a lot of the same places and deal with many of the same obstacles and puzzles. While the stories don’t follow the same paths, Leon and Claire often do. But both characters still start and end at the same place. Claire’s is more a story of family and protection.
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Leon’s story has a more criminal investigation feel to it, which fits with his background. It’s the same zombie apocalypse in the same town - they even bump into one another periodically - but the story beats aren’t the same. One story, different viewpointsĬlaire and Leon have pretty different experiences in Raccoon City, but they ultimately experience a similar story.
RESIDENT EVIL 2 CHARACTERS FULL
The short answer, though, is that you’ll only get the full story of Resident Evil 2 by playing it (at least) twice - once as Leon and once as Claire.
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Let’s talk about the similarities first, then we’ll talk about the differences. That one-time choice has some pretty profound effects on the game you play. Kennedy or Claire Redfield when you start a story campaign. Resident Evil 2 gives you the option to play as either Leon S.
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